Redshift: Feature Friday #7

Hey Everyone, Baraphor here.

Today I am going to go over the changes to immortal ships and interceptors in the game for the next release.

Here are the tables for immortal interceptors at level 100.
Patch 3.5 - Interceptors
Name Speed Damage Attack Frequency Range Plating
Ancient 115 24 3 250 115
Starfall 115 8.2 3 130 660
Valkyrie 115 21 3 300 220
Redemption 115 52 3 120 115
Patch 3.6 - Interceptors
Name Speed Damage Attack Frequency Range Plating
Ancient 115 96 3 200 540
Starfall 105 72 3 150 850
Valkyrie 100 75 2 175 445
Redemption 100 42.5 1 150 290
 
In the above tables, you can see that damage and plating have been increased across the board, attack frequency has been varied and tied to specific weapons, with 3 being a laser weapon, 2 is a cannon and 1 is a missile. Range has also been varied by weapon type, with missiles being short range, cannons medium range and lasers long range.
Here are the ships at level 100.


Patch 3.5 - Ships
Name Speed Damage Attack Frequency Range Plating
Cygnus 55 110 3 300 5500
Argonaut 55 28.8 3 300 2200
Nemesis 55 6.6 0.1 300 2200
Titan 55 396 3 300 1650
Patch 3.6 - Ships
Name Speed Damage Attack Frequency Range Plating
Cygnus 45 173 2 225 5550
Argonaut 45 173 2 275 2450
Nemesis 55 8.6 0.1 200 3000
Titan 55 245 3 300 1800

In the above tables for ships, Damage has been greatly increased for the most part, and plating has received modest boosts. Attack frequency has been adjusted to match the types of weapons on the ships as well as range.


Overall we are aiming to create a greater variety of play styles players can choose from in the game with their ships, combined with active abilities and escort bonuses every fleet can now be uniquely suited single or multiple roles based on how you build your fleet.
In addition all the lower tiers received similar buffs but we have not finalized the values yet.


That wraps up this Feature Friday.


Before I sign off, I have a couple of announcements.


First, we have a tentative release date for the patch of September 29th, we are in the final stages of the completion, with just final testing and polishing left before we are ready. If all goes as planned next Friday I will release the entire patch notes.


Second, September 26th will be the one year anniversary of the game being released, to celebrate between the 26th of September and the 3rd of October we will be putting very special sales that will never be seen again.