Redshift: Feature Friday #8 - Stats & Bonuses


Hey Everyone, Baraphor here, today I am going to cover how unit stats work in the game.


Stats Bonuses Types
In Redshift we have several layers to our stat bonuses, first is whether or not a bonus is a percentage value (5%, 12%, etc) or a real value(5, 12, 21.5). The second is whether a bonus is additive or multiplicative. 


Stats and Bonuses are calculated in the following order, for additive bonuses we apply them in bulk, multiplicative bonuses are applied one at a time.


Additive Bonuses
    Value = (Base Value)
    Value = Value + (ΣAdditive Real Bonuses)
    Value = Value + (Value * (ΣAdditive Percentage Bonuses / 100) )

Multiplicative Real Bonuses
        For Each Multiplicative Real Bonus
        Value = Value * Multiplicative Real Bonus

Multiplicative Percentage Bonuses
        For Each Multiplicative Percentage Bonus
        Value = Value + (Value * (Multiplicative Real Bonus / 100))


Here is a list of all the possible stats in the game that can be found through all sources.
Each stat below has a series of properties attached to it, this is what those properties mean.
The first item defines if a bonus is additive or multiplicative.
The default value, this is in many cases replaced by a ship's value, in other cases it is not, if it starts as a '0' is is replaced by a ship's value.
How the value is displayed in game.

Movement Speed: The speed of the ship.

  • Additive Bonus
  • Default Value: 0
  • Displayed as a Real Value

Damage Per Attack: The damage of a ship or capital ship weapon.

  • Additive Bonus
  • Default Value: 0
  • Displayed as a Real Value

Plating: The plating of a ship.

  • Additive Bonus
  • Default Value: 0
  • Displayed as a Real Value

Critical Hit Damage Reduction: The damage modifier applied when a ship is dealt a critical hit.  This is normally always a reduction, but it could also be an increase.

  • Multiplicative Bonus
  • Default Value: 100
  • Displayed as a Percentage Value

Damage taken from All sources: The damage modifier applied when a ship is dealt damage. This is normally always a reduction, but it could also be an increase.

  • Multiplicative Bonus
  • Default Value: 100
  • Displayed as a Percentage Value

Damage taken from Interceptor reduced: The damage modifier applied when a ship is dealt damage by an interceptor. This is normally always a reduction, but it could also be an increase.

  • Multiplicative Bonus
  • Default Value: 100
  • Displayed as a Percentage Value

Damage taken from Hosts reduced: The damage modifier applied when a ship is dealt damage by a host ship. This is normally always a reduction, but it could also be an increase.

  • Multiplicative Bonus
  • Default Value: 100
  • Displayed as a Percentage Value

Damage taken from Escorts reduced: The damage modifier applied when a ship is dealt damage by an escort. This is normally always a reduction, but it could also be an increase.

  • Multiplicative Bonus
  • Default Value: 100
  • Displayed as a Percentage Value

Damage taken from Capital Ships reduced: The damage modifier applied when a ship is dealt damage by a capital ship. This is normally always a reduction, but it could also be an increase.

  • Multiplicative Bonus
  • Default Value: 100
  • Displayed as a Percentage Value

Damage Reflect: The amount of damage to deal to the dealer of damage, this does not reduce the damage a ship takes however.

  • Additive Bonus
  • Default Value: 0
  • Displayed as a Percentage Value

Plating Steal: The amount of plating to steal, as a percentage of a ships damage.

  • Additive Bonus
  • Default Value: 0
  • Displayed as a Percentage Value

Range: The weapon range of ships and capital ship weapons.

  • Additive Bonus
  • Default Value: 0
  • Displayed as a Real Value

Attack Frequency: The time between a weapon fires and can fire its weapon again.

  • Multiplicative Bonus
  • Default Value: 0
  • Displayed as a Real Value

Dodge Chance: The chance a ship will dodge damage dealt.

  • Additive Bonus
  • Default Value: 2.5
  • Displayed as a Percentage Value

Critical Hit Chance: The chance a ship or weapon will deal a critical hit.

  • Additive Bonus
  • Default Value: 5
  • Displayed as a Percentage Value

Critical Hit Damage Bonus: The damage a critical hit will deal as a percentage increase of normal damage.

  • Additive Bonus
  • Default Value: 200
  • Displayed as a Percentage Value

Stun Chance: The chance for a ship or weapon to stun when dealing damage.

  • Additive Bonus
  • Default Value: 0
  • Displayed as a Percentage Value

Increase damage dealt to Interceptors: Increased damage dealt to interceptors.

  • Additive Bonus
  • Default Value: 100
  • Displayed as a Percentage Value

Increase damage dealt to Escorts: Increased damage dealt to escorts.

  • Additive Bonus
  • Default Value: 100
  • Displayed as a Percentage Value

Damage dealt to Hosts: Increased damage dealt to hosts.

  • Additive Bonus
  • Default Value: 100
  • Displayed as a Percentage Value

Damage dealt to Capital Ships: Increased damage dealt to capital ships.

  • Additive Bonus
  • Default Value: 100
  • Displayed as a Percentage Value 


We are working on a graphical way for players to view all these stats in the game, however it will not be ready for this patch.
I hope this clears up how bonuses work in
That wraps this feature friday, now for a couple of announcements.
We are moving the tentative release date back until October 6th to ensure this major patch is released.
Tomorrow September 26th is the official anniversary of the game, we will be having a small sale to celebrate.
Once this patch is released on all platforms, we will be holding a week long celebration of our one year anniversary patch, which will include most of the new features being released alongside the patch.