Redshift: Version 3.7 Patch Notes

Features

  • New Inventory Window.
  • New Method for Equipping Ships and Interceptors.
  • New Side Panels for Ships, Interceptors and Capital Ships.
  • Overhauled the Battle UI to be cleaner and more responsive.
  • Each ship has received a new active ability.
  • Ships active abilities now have a range attached to them.
  • You can now move by selecting and giving them a move command in all battles except for the Rift.
  • Deploy Points costs have been reworked.
  • Added an effect when a ship or interceptor levels up.
  • You can have up to eight Capital Ships per fleet now.
  • Reworked the tutorial to better guide the player.
  • Reworked the events to better guide the player.
  • We added an icon next to ships and interceptors when you can spend resources to upgrade them.
  • Set up the backend for localizing the game, we are going to be implementing additional languages over the next while with details to follow.
  • Escorts in battle now reflect that they are escorts by being smaller.
  • Ships when equipped to a fleet will now maintain that position.
  • We rebalanced normal ships and interceptors.
  • Damage Dealt in battles is now displayed above ships and buildings.
  • We removed the legacy missions system.
  • We swapped the position of the Rift and Battle Buttons.
  • We have added all new music to the game, with sound effects to follow soon.
  • Serious Performance improvements on mobile.
  • Ships should now prefer ships over pylons.
  • You can now contribute alliance points in bulk.

Bug Fixes

  • We fixed a bug where you could have more than 8 captains by running the game in two tabs.
  • We fixed the bug which would allow you to have ships above level 100.
  • We fixed a bug which would allow players to gain multiple schematics at a time.
  • The public Rift should no longer get blocked by players.
  • Fixed an issue were ships under repair and then upgraded would have their timer increased.
  • Many other little bugs as well.