Redshift: Version 3.5 Patch Notes

Features

  • Support
    •     Players can now send an email to support from in the game.
  • Resource Upgrading
    •     We have replaced the ‘Yes & Repeat’ upgrade window for everything that requires resources to upgrade with a new, better system.
  • Daily Rewards
    •     A brand new Daily Rewards System has been implemented replacing the existing system.
  • Capital Ships
    •     Added a new Immortal Passive that increases the critical hit damage of the fleet, caps at 225% increased damage.
    •     Passives now effect all capital ship weapons, not just the main cannon.
    •     Increased the level cap on Capital Ship Weapons and Armour to 100 from 99.
    •     Auto select for capital ships will no longer select decoded schematics.
    •     Decoded schematics can now be discarded.
  •  Balancing
    •     Increased the Level cap on Cannon Weapon Attachments for Ships from 50 to 60.
    •     Sector rewards have been rebalanced.
    •     Increased the range of the sniper and moonraker to be in line with other ships.
    •     Increased travel speed of ability projectiles.
    •     Reduced the default critical damage bonus from 300% to 200%
  •  Base
    •     When upgrading with nanobots, the rewards will be collected if you upgrade several times in a row without reselecting the turret.
    •     The base button properly shows the number of actions that can be performed there now.
    •     Updated the text of the ‘not enough carbon message’ to be clearer.
    •     Added a 15th level to the command center and a 9th fleet bay.
    •     You can now place base buildings anywhere in the base.
  • Tutorial
    •     The surrender button is no longer visible while in the tutorial.
    •     Added the set player name mission back to the game.
  • Rifts
    •     The Rift system has been modified to contain 5 difficulty tiers, this will allow players with lower fleet power to participant in Rifts.
    •     Space Picnic – Easy, 2 players recommended.
    •     Astral Shift – Normal, 3 players recommended.
    •     Stellar Invasion – Hard, 4 players recommended.
    •     Wayward Galaxy – Very Hard, 4 players recommended (Coming Soon)
    •     Inferno Nebula – Extremely Hard, 5 players recommended (Coming Soon)
    •     Players will need to beat each tier 5 times to advance to the next tier.
    •     Rift invites can be blocked in the settings menu now.
  • Battle
    •     Ship Cards in the battle now have a health bar displays on them.
    •     You can now enter a battle with just a capital ship in your fleet.
  • Fleets
    •     When viewing player’s fleets, you are now taken to the fleet hub of the player.
  •  Alliance
    •     Players will now receive alliance valor when a schematic finishes decoding.
    •     Rerolling schematics now has a short animation that plays.
    •     If an alliance leader is AFK for 30 days, the highest player (sum FP) who has been active in the last 30 days is assigned the role of leader.
    •     When a user leaves an alliance, there name will no longer appear as a zero anywhere.
    •     The alliance operations button has a new icon.
  • Missions
    •     If a player has a mission that can be claimed it will show up on the mission quick bar.
    •     Added a new daily mission to upgrade a Captains active skill.
    •     Adjusted the priority of missions following the tutorial.
    •     Fixed crash when users have completed all missions.
  • Performance
    •     The mission’s window is more responsive to input now.
  • Tweaks
    •     Tweaked some sound effects.
  • Sales
    •     Changes when the tactical charge offer appears and increased its duration.
  • Mobile Devices
    •     Added a third wheel spin with Copper Tokens, players can watch a 15-30 second long add several times a day to earn a Copper Token.

Bug Fixes

 

  •     Infusing the exact amount of valor required for an Alliance HQ upgrade was not triggering a level upgrade.
  •     Players in the top 100 ranking where not appearing correctly.
  •     Fixed the crash when packs where on sale.
  •     Fixed bug when a stunned ship is destroyed in the rift.
  •     Mind control now works as expected in the rift.
  •     Autoburning crew members will no longer crash the game.
  •     Fixed passives not applying in the rift, escort bonuses still do not work.
  •     Missions that require completing a building will not trigger until the building has completed its upgrade.
  •     Tapping the close button on the rift summary now takes a player back to base.
  •     You can no longer send operations with a fleet that has no ships in it.