Bingo Story 1.8.5 Patch Notes

Did you miss our blog posts? Well, for better or for worse, they’re back!

That’s right Bingo Buddies, Ryan here, and we’re back on the blog just in time for another patch! We’ve got a ton of new and exciting features to talk about, including some that have a major impact on the game, but before we do we’d like to take this opportunity to thank you, the players, for your passionate support. We’ve received many of your suggestions, and many were great ideas we can integrate in future, so from everyone here at Clipwire Games, thank you!

Now, away with the sappy stuff and in with the new features! We’re excited to announce that we now have a brand new way to get rewards and it’s absolutely FREE! Yes, we are serious, and no, you are not dreaming. As of today, we’ve implemented a new way for mobile users to get rewards called rewarded video! This is a completely optional feature that provides mobile users the opportunity to gain rewards for a few seconds of their time. Here are a list of some of those rewards:

1) Double your Tournament Points by watching an ad

2) Get some free power ups by watching an ad

3) Get a free power up package by watching an ad in our store once every 24 hours

4) Gain free club balls when you’re out of stock once every 2 hours by watching an ad

5) All cards can become puzzle cards by watching an ad

6) Free daub highlighter once every 24 hours for watching an ad

Well… that’s about it!

I’m kidding, of course, we do have a bunch of other fixes in this neat and tidy list below. Until next time, this is Ryan, signing off!

- Ryan Golfetto

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Bingo Story 1.8.5 Patch Notes

FEATURES

  • Rewarded Video - users now have an optional, free way of gaining power ups, doubling tournament points, and club balls

BUG FIXES

  • Various graphics fixes.

  • We’ve squashed that bug causing the inbox clearing (thank goodness!)


PERFORMANCE CHANGES

  • General stability and performance improvements

  • Improved load times on Facebook

  • Chat update - improved chatting system to prevent clearing of messages

  • More stable emoji feature

Solitaire Buddies 1.4.4 Patch Notes

Howdy Y’all! The Solitaire Buddies blog is back in business!

That’s right Solitaire Buddies, Ryan here, and we’re back on the blog just in time for another patch! We’ve got a ton of new and exciting features to talk about, including some that have a major impact on the game, but before we do we’d like to take this opportunity to thank you, the players, for your passionate support. We’ve received many of your suggestions, and many were great ideas we can integrate in future, so from everyone here at Clipwire Games, thank you!

Now, away with the sappy stuff and in with the new features! We’re excited to announce that we now have a brand new way to get rewards and it’s absolutely FREE! Yes, we are serious, and no, you are not dreaming. As of today, we’ve implemented a new way for mobile users to get rewards called rewarded video! This is a completely optional feature that provides mobile users the opportunity to gain rewards for a few seconds of their time. Here’s a full list of the rewards that can be gained:

1) Get free club cards (up to a max of 10/day) ever hour by watching an ad

2) Get some free power ups by watching an ad every 12 hours

3) Get a free power up package by watching an ad in our store once every 24 hours

4) Double your in-game rewards once every hour by watching an ad

5) Get one second chance after losing a game by watching an ad (with a 2 hour cool-down)

6) Draw more cards after reaching zero in the deck by watching an ad once every 2 hours

Well… that’s about it!

I’m kidding, of course, we do have a bunch of other fixes in this neat and tidy list below. Until next time, this is Ryan, signing off!

- Ryan Golfetto

_______________________________________________________________________________

Solitaire Buddies 1.8.5 Patch Notes

FEATURES

  • Rewarded Video - users now have an optional, free way of gaining power ups, doubling tournament points, and club cards

BUG FIXES

  • Various graphics fixes.

  • We’ve fixed the bug on two-part and three-part levels causing freezing

  • Club resetting has been fixed

  • Fixed issue in pocket power tutorial where Stampede mode would run

  • Daily rewards are now fully functional and back to their previous state


PERFORMANCE CHANGES

  • General stability and performance improvements

  • Improved load times on Facebook

  • Chat update - improved chatting system to prevent clearing of messages

  • More stable emoji feature

Bingo Story 1.8 Patch Notes

1.8.2

Features

  • Adding Italian and Spanish Language Support.
  • You can now swipe on mobile phones to switch between cards.
  • When someone in the club changes the news, everyone will see a popup of the change the next time they open the club window.

Changes

  • Voice Calling of balls should be more apparent now as we duck the audio of music and other sound effects when calling balls.
  • We have updated the Icon for the game

Bug Fixes

  • Playing in the browser should throw a lot less out of memory errors.
  • Minor Graphical Fixes
  • Minor Performance Fixes
  • WHen closing the gifting modal while it is loading, it will no longer crash.

 

1.8

Features

  • German Language Support
  • Adding Tin Tier (will be enabled in a weeks or so)
  • Bingo Club Activity Log
  • REDACTED (Coming Soon)
  • REDACTED(Coming Soon)

Changes

  • GDPR support.
  • We removed the first 5 puzzle as it did not work as intended.
  • Senior Leaders can now promote someone to replace them.
  • Removed Facebook Referrals as they no longer work.

Bug Fixes

  • Fixed the bug where clubs balls would not be counted.
  • Fixed the bug where Bingo Club turn ins would not register.
  • Fixed sound playing when calling balls from other players.
  • Various graphical fixes.
  • Chat will now reconnect on mobile after minimizing the game.


Performance Changes

  • The Game should run and load much faster now

Web GL and the Future

Hey everyone,

I wanted to talk a little about WebGL and why we have officially dropped support for the Unity Web Player.

Over the passed 8 months, we have slowly be moving towards removing Unity Web Player support following the announcement  that Firefox was dropping support for it at the end of 2016.

We wanted to make sure that we would have time to fix as many issues as possible and we have been working towards fixing as many issues as we can over the past months.

However there are still more bug fixes out there and we need your help. When you encounter one of those errors on screen, we need you to send an email to us, including the error message but more importantly what you were doing at the time of the crash as this will make it possible for us to track down the issues.

As for running WebGL on your computers, running a 64 bit browser is the best way to ensure that the game runs smooth, however we are going to work on making the 32 bit version better as we know this is not an option for everyone. It is also important that you keep your browsers up to date as this will ensure you are getting the latest improvements in performance.

In addition, the major browser companies are working on new and improved features that will help WebGL games run faster on all browsers, this technology should hopefully be available soon and we will continue to be updating our game with any nessesary changes.

Finally, we will continue to keep you updated as time goes on with any and all improvements we release.

TL;DR;

  • Upgrade to a 64 bit browser (Chrome, Firefox, Safari or Edge)
  •  We are going to continue to release fixes addressing problems
  • Submit encountered errors, including what you were doing at the time. 

Update:

I also want to address memory issues, unfortunately as of right now the game requires a significant amount of memory to load, this is because the java script which controls all of the game logic is huge due to the nature of java script and Unity compiling it into a single file. This means the browser needs to load the entire script which requires a lot of memory. There is very little we can do about this at this time. However technologies such as WebAssembly will greatly reduce this and should be available in the near future.

Troubleshooting:

If you are encountering any issues with running the WebGL version of the game, you first need to make sure that your browser is up to date, this is very important.

Second if updating your browser did not help, try and switch to a 64 bit browser if possible.

If neither of these solutions work, please contact us.  

Redshift: 4.3 Patch Notes

IMPORTANT NOTE: As of this patch we have dropped support for the Unity Web Player, most users should notice no difference as we have been moving people over behind the scenes. There may be a few migration issues today as we finalize the process. For more information see this link here. 

 

Patch 4.3A

Bug Fixes

  • Ships and Capital Ships can support up to 27 interceptors and 9 escorts through cloning abilities, they will stop spawning them until the number falls below those values.
  • The Daily rewards window will show up on the alliance screen.
  • Ladder Rewards should be delivered more reliably now, we are continue to monitor to make sure. 
  • Fixed a bug where inventory size on the client was not counting capital ships.
  • Various Bug Fixes

 

Patch 4.3B

Features

  • Players can now select a server to play the Rift on, they will only be able to play with those players.
  • Players can now see what tier of rift they are being invited to and what region.
  • Bonus codes will now show the reward you received from them.

Bug Fixes

  • Fixed a number of out of memory errors in the game.
  • Fixed push notifications not going out on android.
  • The ladder correctly shows when a player can join one.
  • Fixed the lens flare not moving behind the planet.

 

Patch 4.3C

Features

  • When a player is invited to a private rift, they will join that region for the game.
  • Added a confirmation message when skipping the tutorial.

Bug Fixes

  • Fixed a few more common crashes effecting players.
  • Fixed chat not being usable in the Rift.
  • Other Minor Bug Fixes

Redshift: 4.2 Patch Notes

4.2C

Bug Fixes

  • Fixed known issue from 4.2C

4.2B

Features

  • Rifts can now be started by majority rule and not just by the host or a full room.

Bug Fixes

  • Fixed some issues where particles would fire incorrectly.
  • Fixed issues where particles would not have color.

Known Issues

  • Particles Sometimes appear in the middle of the screen.

4.2A

Features:

  • Players will receive a message when the ladder ends that tells them who ranked 1st, 2nd and 3rd.
  • You no longer need to refresh the game to receive ladder prizes.
  • A number of battle optimizations.
  • Moved important player preferences to the server so they will store across devices and patch releases.
  • Added a cannon range passive.
  • Achievements have progress bars now.

Bug Fixes

  • Fixed a bug with mind control.
  • Fixed the Carbon bug.
  • You can no longer attempt to recruit common badges.
  • Fixed a number of sizing issues, more to be fixed later.

 

Note: Following this patch and any hotfixes, Redshift will be going on a summer development break, which means no new features, just bug fixes.

Redshift: 4.1 Patch Notes

Patch 4.1 Notes

 

4.1D

  • Fixed turrets not firing after their first shot.
  • Fixed Capital Ships not giving resources
  • Hopefully fixed battles not ended properly.
  • Updated the Ladder Icon
  • Fixed a Bug where when VIP was inactive, the game was showing an incorrect XP value some certain XP cards.

4.1D

  • Fixed a problems with advanced battles
  • Health bars are not visible when windows are open.

4.1C

  • Fixed the "treadon" bug
  • A few other small fixes.

 

4.1B

Bug Fixes

  • Buying Ships and Interceptors from the shop works again

  • The Battle button will not show up in the Ladder Window for Ladders that have no battles.

  • Alliance HQ upgrade costs were incorrect, fixed this.

  • Various other small fixes.

 

4.1A

Features

Ladder

  • Added a Ladder Competition system to the game, compete against other players to claim the prizes at the end.
  • Currently there are three Ladder types, complete fleet raids, collect operations and complete Rift Battles.
  • Fleet Raid Chances cap have been reduced to 10, with the player earning one every 30 minutes.
  • Players can also earn 5 additional fleet raids per day at VIP Level 2,6 and 10.
  • Players can earn unique skins, prestige tokens and experience cards as well as a host of other prizes.

Social Window

  • Added an Achievements tab so you can see all of the achievements you have earned and can earn as well as the requirement.
  • Add a Messages tab where you will be able to claim Ladder prizes as well as more things in the future.

Shop

  • You can now buy x8, x16 and x32 Immortal Experience Cards in the shop, as well as Prestige Tokens and Ship Skins.

Languages

  • Added French Support
  • Added German Support
  • Added Russian Support

Misc

  • Players will now collect the Last Hits they earn as well.
  • Fleet Power Bonus for Prestige Ships
  • Sound Effects added to Prestige and Skinning Windows

Bug Fixes

  • Upgrade Button in the inventory will work when selecting Crew Members now.
  • Fixed issues with Combine ships to Prestige 2.
  • Smoothed out the process for prestiging ships.
  • Adjusted some sound effects so they are not as loud.
  • It no longer says Hero Wheel Spins when collecting Alliance Resources.
  • Ships should appear dead when they are dead in a battle now.
  • Fixed Alliance Point number being cut off in the Forge.
  • Fixed Escorts spawning in the middle of the screen.
  • Fixed issue were ships deployed outside the deployment area would do nothing.

Feature Friday #14 Climbing Ladders

Hello Everyone,

Welcome to another Feature Friday, today I am going to talking about our new Ladder system we are adding to the game.

This Ladder system will consist one or more seasonal competitions going on at one time. Players can join each Ladder and complete the required task to earn points towards the Ladder. When the Ladder Season ends rewards will be given out.

Speaking of Rewards, there are a number of them you can earn now including but not limited to:

  • Prestige Tokens
  • A Unique Golden Ship skin which can only be earned by placing first in a Ladder.
  • Unique Titles for 1st,2nd and 3rd place.
  • Ships & Interceptors, Yes that right you can get Immortal, Legendary and Epic Ships and Interceptors to boost your power.
  • Buffed XP Cards, we have added 8x Immortal Xp Cards, 16x Immortal Xp Cards and 32x Immortal Experience Cards which will take one ship from level 1 to level 100 with just one card.
  • And More...

 

Other Changes

  • We have improved performance in a couple of area's of the game this time around, more still to come later.
  • We have expanded the Shop to provide Prestige Tokens, The Buffed Xp Cards and Skins so they can be purchased any time.
  • The Alliance HQ now can go up to level 20, which each level providing 5% bonus resources from alliance buildings.
  • Of course lots of bug fixes that have been reported.

 

That's it for this week, we plan on releasing this next patch, next week!