Behind every fun and exciting game is a die-hard game designer who does not rest until every part of the game is absolutely perfect. Clipwire Games is looking for a person to undertake that role on their existing and new line of mobile games. A great game designer will relentlessly pursue perfection down to every last detail, and will have an undying passion to ensure all the players of a game are having the most enjoyable user experience that Clipwire can possibly deliver.
Relentless pursuit of perfection in each and every detail of a game, regardless of how small it may be.
Pitch games in a clear and very articulated manner.
Create game design documents and wireframes.
Design, optimize and iterate on the user experience in mobile games.
Balance game features and economies.
Interact directly with our community and incorporate feedback in to future game updates.
Work directly with development team and art team to ensure game design mechanics and user experience is correctly implemented.
Design quality games, that keep the player highly engaged.
Analyze metrics and user feedback to make design decisions.
Identify game play issues that might harm user engagement, retention or monetization and build a plan to improve and repair such issues.
Creation of type data/rule sets/configuration data (in game items, unit types, player classes, etc.)
Must have a personality that takes an immense amount of pride in the products you design.
Must have a working knowledge of Unity 3D, and be comfortable modifying scripts.
Proven game design experience with a portfolio that includes games with excellent game mechanic design and user experience.
Complete understanding of the free-to-play virtual-goods business model.
Knowledge of software to produce game design documents, presentations and wireframes.
Experience in game balancing and economy design.
Excellent written and oral communication skills; the abilities to clearly express and defend your design ideas.
Ability to prioritize and organize multiple tasks at any given point in time.
Passion for designing games and analyzing the design of other games, specifically in the mobile space.
Familiarity with all popular mobile game genres, including base builders, casual, card-collecting, etc.
Ability to identify mechanics which are, or will be successful, and those that need to be removed or updated.
How to Apply
Please submit a resume, cover letter and portfolio to email@example.com. Include to word “gdes01” in your subject line.