Game Designer

Behind every fun and exciting game is a die-hard game designer who does not rest until every part of the game is absolutely perfect.  Clipwire Games is looking for a person to undertake that role on their existing and new line of mobile games.  A great game designer will relentlessly pursue perfection down to every last detail, and will have an undying passion to ensure all the players of a game are having the most enjoyable user experience that Clipwire can possibly deliver.


  • Relentless pursuit of perfection in each and every detail of a game, regardless of how small it may be.

  • Pitch games in a clear and very articulated manner.

  • Create game design documents and wireframes.

  • Design, optimize and iterate on the user experience in mobile games.

  • Balance game features and economies.

  • Interact directly with our community and incorporate feedback in to future game updates.

  • Work directly with development team and art team to ensure game design mechanics and user experience is correctly implemented.

  • Design quality games, that keep the player highly engaged.

  • Analyze metrics and user feedback to make design decisions.

  • Identify game play issues that might harm user engagement, retention or monetization and build a plan to improve and repair such issues.

  • Creation of type data/rule sets/configuration data (in game items, unit types, player classes, etc.)


  • Must have a personality that takes an immense amount of pride in the products you design.

  • Must have a working knowledge of Unity 3D, and be comfortable modifying scripts.

  • Proven game design experience with a portfolio that includes games with excellent game mechanic design and user experience.

  • Complete understanding of the free-to-play virtual-goods business model.

  • Knowledge of software to produce game design documents, presentations and wireframes.

  • Experience in game balancing and economy design.

  • Excellent written and oral communication skills; the abilities to clearly express and defend your design ideas.

  • Ability to prioritize and organize multiple tasks at any given point in time.

  • Passion for designing games and analyzing the design of other games, specifically in the mobile space.

  • Familiarity with all popular mobile game genres, including base builders, casual, card-collecting, etc.

  • Ability to identify mechanics which are, or will be successful, and those that need to be removed or updated.

How to Apply

Please submit a resume, cover letter and portfolio to  Include to word “gdes01” in your subject line.