About
At Clipwire,
we collaborate, innovate, and create
From our office in Toronto, we’ve been bringing games to life since 2010.
Clipwire Games has become an influential force within the mobile games industry, creating exciting, popular games for iOS, Android, and Facebook that are enjoyed by millions worldwide.
HOW WE WORK
Players First Philosophy
We listen to what our fans want and understand who they are and what they enjoy. This informs our game updates, special events, and tournaments.
Data-Driven Games
Clipwire relies on state-of-the-art analytics and metric tracking to dive deeper into player behavior. This helps us craft the most rewarding player experiences in the mobile marketplace.
Games for All
Our games are casual and non-intimidating. We want to create gaming experiences that everyone can enjoy.
Our Values
We build free-to-play games that foster player connections, solidarity, and even friendships. We examine data, take calculated risks, and encourage creative thinking to produce crave-worthy mobile games.
Press and Awards
Clipwire Games is a Certified Great Place to Work
We are happy to share that Clipwire Games is a Certified Great Place to Work for the second year in a row! Thank you to our employees for everything you do -- we could not have done it without you. Your hard work, dedication and passion has fostered a culture of collaboration and innovation. Come join our team!
Gaming app company named a finalist for Best Place To Work Award
The Best Workplaces are determined from organizations that are certified Great Places to Work. This great achievement demonstrates that Clipwire has one of the most inclusive work cultures across the country.
Inspirational Woman: Mary Kaye Fraser | Head of Studio, Clipwire Games
Head of Studio MK Fraser reflects on her interesting career in the gaming industry, sharing insight about working with high profile IPs, career development, and achieving success.
How to integrate IP licensing into your marketing strategy
Understanding how to leverage intellectual property is a great way to enhance players’ gaming experience. Clipwire Games shares insights on their partnership with Fremantle Media to create The Price Is Right event within Bingo Story.
Ritesh Khanna, CEO and Founder of Clipwire Games
Read Gaming.net’s interview with Clipwire CEO Ritesh Khanna about his games background, finding Zynga, and his data-driven philosophy.
Clipwire Games sees 500% increase in revenue since teaming with AppLovin
Since working with AppLovin, we’ve been able to fine-tune our UA strategy. We’ve seen downloads increase four times from this time last year and hundreds of thousands of new DAUs across our entire suite of games” – Ritesh Khanna, Clipwire CEO.
Gaming app company cites happy work culture for success
Clipwire Games was certified as a Great Place to Work in Canada after its success with Bingo Story.
James Aiken on developing games remotely
Clipwire Games Software Developer, James Aiken, talks with PocketGamer.biz on what it’s like working remotely as a developer and shares some tips on how to adjust to telecommuting.
Clipwire Games: Leading the way for Canadian game developers
Clipwire games is quickly making a name for itself in the city of Toronto with their top-grossing game, Bingo Story.
Employee-Approved
“The nicest gaming company I’ve ever worked for.” — Clipwire Employee, Glassdoor
Clipwire received positive reviews from employees who appreciate and applaud the company’s strong, people-driven culture. The studio’s CEO also received a 100 percent approval rating.
Gaming app company cites happy work culture for success
Clipwire is certified as a Great Place to Work® Canada. The award focuses on the level of trust that employees experience in their leaders, the level of pride they have in their jobs, and the extent to which they enjoy their colleagues.
We’re Hiring
When I first joined the studio, I came in as a producer. A part of the role meant learning how to design. I felt design came very naturally to me, and Ritesh [the CEO] recognized it, too. He was open to me taking on a new position and encouraged my growth.
Jaime Pearse
GAME DESIGN LEAD